


After an action-packed section that introduces players to the game’s combat and the main enemies of the game, the Shades, our hero awakens in a sleepy town. This plucky hero is driven by the need to heal his sister Yonah of a magical sickness, the Black Scrawl, one that leaves her weak and promises her demise. While doing tasks for Popola, the hero discovers an ancient, talking, amnesiac book known as Grimoire Weiss. In the heat of the moment, the boy and Weiss make a pact to help each other to take down Shades, recover Weiss’ memories, and potentially save Yonah from certain doom. It’s a fairly simple backdrop compared to other works of fantasy but where NieR Replicant shines is the presentation and unique facets that add a level of oddity to the adventure. In moments where the player approaches a tower, for instance, the game’s camera does a tremendous job framing the scene in a way that inspires awe.
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NieR Replicant is full of these little moments, showing tremendous expertise in visual composition. In that same shot, a sorrowful choir accompanied by a faster more jovial piano melody creates a mood that’s hard to explain. Then we get into the deep characters with strange designs like the lingerie-clad Kaine and the skull-headed mage Emil. Both of these characters have striking visual elements in their character and their stories are deeply entwined with these designs. There’s a strong sense of connection in the core cast that is built up throughout the game too and if it wasn’t for these characters I wouldn’t have gotten through the entire story. To further add to the sense of weirdness that permeates the game, there are sections in NieR Replicant that are just black backgrounds with white text with a few decisions to make. Even this sudden appearance of prose is expertly paced with fantastic music creating a greater sense of importance.
